The Day After Ragnarok (Savage Worlds) Review


“Submachine guns and sorcery”


The Day After Ragnarok by Kenneth Hite (from Atomic Overmind Press) does not disappoint. From its zany concept (What would have happened if the Nazi’s unleashed the world serpent from Viking folk-lore?) to its alternate history (What would happen if the USA was Thor and “Thor” was killed during Ragnarok?) The Day After Ragnarok delivers a punch to your Savage Worlds game.


I have played in The Day After Ragnarok campaign placed in Iowa. We were part of the army and trying to stabilize the Mississippi River and surrounding regions. This game was a ton of fun to play. The rules include new arcane backgrounds, new edges, some new (or tweaked) skills. Basically everything you have come to expect from Savage Settings.


Something our GM raved about was the adventure generator. Throughout the campaign our GM used the adventure generator to come up with the next wacky conflict we had to resolve. He said it was perfect for The Day After Ragnarok. Myself, I’ve actually used the adventure generator from this setting in other games, even in other systems. It’s awesome!

All in all, The Day After Ragnarok is a fantastic setting and perfect to run along with the Savage Worlds Core Rules. Nothing else is needed.


Check out The Day After Ragnarok on DriveThruRpg.com

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