Storm King's Thunder: Opening
**Spoiler Warning for the Storm King's Thunder hardcover adventure** (you have been warned or some such)
(My plan with the Storm King's Thunder Column is to post my session recaps for others to peruse and enjoy.)
When I started thinking about running Storm King's Thunder (SKT) I spent some time thinking about how I wanted to begin the campaign. I had read through SKT once, skimmed it once, and perused the internet for reviews and tips/tricks for running the campaign. A recurring theme was that the beginning of the adventure doesn't have "really good" hooks or a reason for the group to take on the adventure. I thought about this for awhile and decided to try something new (for me)...
I wrote a little story to start off the campaign. Note: the characters in the story are not my own. I enjoy reading the Forgotten Realms novels (and some of my players do too) so I used characters familiar to the setting to help us begin our campaign.
Here it is:
I wrote a little story to start off the campaign. Note: the characters in the story are not my own. I enjoy reading the Forgotten Realms novels (and some of my players do too) so I used characters familiar to the setting to help us begin our campaign.
Here it is:
"
Chapter 1: A Great Upheaval
“What is
happening?” asks the feminine figure hunched over a scrying bowl in, what looks
like, a personal library atop a tall tower.
The city below is a bustling metropolis bordered by a large mountain
peak and a starlit ocean front. On the
table near her is a discarded silver mask, a black cloak as well as multiple
large tomes with other trinkets lay strewn across the table’s worn-smooth
surface.
“I don’t have time for this!” and in her frustration she knocks
the bowl off the table. It doesn’t fall
to the floor and instead begins floating to a cabinet (which also opens on its
own) and settles into a depression on the second shelf.
“But the Giants can’t be left to run roughshod over the
countryside...the Lord’s Alliance and Waterdeep must help.” she pleads to the
bookshelves lining her chamber. She
flings herself down into a desk chair and looks longingly up to the ceiling for
a few minutes.
Her reprieve is broken when a pipe floats into view and pokes
her in the head. She exclaims, “Of
course you show up now, Old Sage.”
Appearing out of nowhere (already seated in an overstuffed chair across
from the Open Lord of Waterdeep) is a wizened old man with a scraggly white
beard and an old-fashioned pointed wizard’s hat on his head.
“Ah, but lass, wouldn’t you be glad to see me, eh?” says the
elderly looking wizard.
“Only if you can help me solve this problem Elminster!” she
retorts.
“Haven’t I taught you anything?
How do we always solve our problems?” Elminster replies while floating
his pipe back to himself and taking a deep draw.
“With grand spells and our Goddess!” she exclaims, clearly
upset by his sagely teaching methods.
“No, no, no, that won’t do.
Mystra can’t interfere with the world as much as she used to. At least, not without provocation and Io
won’t stand for that anyone.” the Old Sage muses.
“But Laeral, how did we use to solve problems before Gods and
mighty spells?” he asks again.
“If I knew, wouldn’t I already be doing it?” she quietly
mumbles to herself. Laeral Silverhand,
once consort of Khelben “Blackstaff” Arunson and the Open Lord of Waterdeep,
sighs heavily before asking. “You
already know the answer to this so why don’t you tell me already?”
“Ah, but questions are the best tool for teaching, lass”
Elminster takes another deep draw from his pipe and continues “but time runs
short, the Giants are moving and unless someone stops them they could destroy
all the cities, towns, and wonderful little hamlets of the North. You solve this like we used to solve
everything, with Adventurers. Put out a
call that the Open Lord and the Lord’s Alliance is looking for folk of stout
heart and sound mind to quest about the North and solve the many problems of
the land. No doubt they will run across
the Giants and stop their terrible plots.”
“How often has that ever worked, Elminster?” she asks smugly.
The Old Sage replies quietly, “Every time lass, every time…”
A few days later:
You have either been summoned or have heeded the call from the
Open Lord and now sit in Laeral Silverhand’s private audience chamber. Many worn chairs and a desk fill this
room. Across the table sits a stunningly
beautiful woman with starkly silver hair in an extravagant gown and shoes that
match.
She asks, “What say you?
Are you up to the task of reforming the Force Grey adventuring
company? Performing deeds for the
betterment of the Realms? Fulfilling
oaths, duties, and quests for both the Lords of the land and the people’s who
inhabit it?”
She looks at you expectantly, ready for you to accept your
company charter and first quest."
This did the trick. My group developed characters using our campaign framework and we embarked on our adventure a few weeks later.
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